The six Trials of Mana heroes with the Mana Tree above a blue sea

INDEPENDENT FAN PROJECTS FOR THE MANA SERIES

Some adventures
are meant to
be shared.

The worlds we love. A friend at our side.
We’re bringing more ways to play together to Mana — starting with Trials of Mana.

Trials of Mana · Local two-player prototype · In development

Official Trials of Mana artwork · © SQUARE ENIX

↓
YOUR HERO✦THEIR HERO✦ONE SHARED ADVENTURE

FROM THE MANA TREE, NEW POSSIBILITIES

Adventures worth sharing.

A home for independent Mana co-op projects.
One game at a time. Built with care.

Randi, Primm and Popoi in the illustrated forest of Secret of Mana
A FUTURE CHAPTER

Secret of Mana

A classic adventure in our wider collection. Public project details and supported setups will follow when ready.

No public project download yet
The Visions of Mana party overlooking a colourful woodland lake
ON THE HORIZON

Visions of Mana

A world we’d love to share. A future research direction, with its own challenges and no promised release date.

Co-op implementation not available

Official game artwork sets the scene. Project status is shown separately; these images are not recordings of our mods.

CHAPTER 01 / TRIALS OF MANA

WINDOWS STEAM REMAKE
Trials of Mana Co-op Mod — Better Together. Fan artwork featuring Duran, Riesz and a sunlit Mana Tree
Original project fan artwork for mk1 · AI-assisted illustration · Not game footage

SAME WORLD. DIFFERENT HANDS.

A real party.
Your party.

Choose a hero each, then explore and fight together on one screen. Keyboard and mouse for one player, an Xbox-compatible controller for the other.

  1. A camera that keeps you together.

    Our shared camera follows the two human heroes and adjusts its zoom. A distance warning helps you stay within reach.

  2. Your character. Your abilities.

    Switch to the free AI companion without taking your friend’s hero. Charlotte’s healing and her own MP cost have been play-tested with both devices.

  3. A friend leaves. The party stays.

    A disconnected controller returns its hero to AI. Reconnecting waits for a deliberate Start press before rejoining.

THE SHARED CAMERAINTERACTIVE CONCEPT
P1P2AI

Two humans set the centre. Move the slider to see the idea — this is a diagram, not a performance simulation.

Still an adventure in the making. We’re working through interaction, map-menu and camera edge cases from real play sessions. Complete story progression and long-session stability are not yet verified.

See the current status

LESS SETUP. MORE ADVENTURE.

Make room for player two.

Our Windows configurator prepares the local co-op setup. Public downloads will open when the first release is ready.

01

Find your game.

Find the Steam installation or select a folder. The installer checks the game executable and refuses to overwrite unknown loaders or mods.

02

Set your controls.

Check XInput buttons and sticks. Remap core keyboard and mouse movement, jump and attack bindings, then save a profile.

03

Press Start. Step in.

Load a save with a companion. The controller joins with Start, while the keyboard and mouse control the other human hero.

A GOOD ADVENTURE STARTS WITH CLEAR EXPECTATIONS

Where we
are today.

The local prototype is playable, and development is currently private. A release gets a download when its checks are complete.

Windows Steam remake / build 5736103
Tested baseline
Keyboard + mouse and Xbox 360 controller
Local play-tested
Shared camera, switching and AI fallback
Prototype tested
Configurator and core keyboard remapping
Preview
Map, interactions and special-attack camera
Fixes being tested
Other controllers / three human players
Not verified / not available
Full story and extended-session testing
Still to do

FAR APART. SAME PARTY.

Next, a couch
without borders.

Our first online approach streams the host’s local co-op game to a friend. The guest sees the stream and sends controller input back through Parsec.

The configurator can open Parsec and use its documented Peer ID connection. A real remote co-op session is the next test.

Read about the Parsec connection
YOUR PCGame + local co-op
Host keyboard & mouse
PICTURE + SOUND →← GUEST CONTROLLER
THEIR PCParsec stream
Guest gamepad

PLANNED TEST / NOT YET A VERIFIED ONLINE FEATURE

Separate Parsec sign-in and host approval are required. This approach streams one host game; native network multiplayer and split-screen are later research.

IF YOU’D LIKE TO HELP

A little support.
More shared adventures.

If you’d like to support my independent co-op work, there are two optional ways on Patreon: a US$10 monthly membership or an original journal for a one-time US$50 purchase.

Public stable mod releases are intended to remain free. Early builds are test versions; support does not promise a release date or a finished feature.

Explore the US$10 monthly membership

THE NEXT ADVENTURE IS TAKING SHAPE

Bring a friend.
We’ll bring the co-op.

We’re preparing the first public release. Downloads and source links will appear here when it’s ready.

The original game is required. No game files or saves are included.

BEFORE YOU SET OUT

A few things to know.

Which game is the first mod for?

The Windows Steam remake of Trials of Mana, app 924980, with tested baseline build 5736103. This download will not be for the SNES original, Secret of Mana or Visions of Mana.

Can we use two keyboards or three players?

The tested starting point is one keyboard and mouse plus one Xbox 360 controller. Separate physical keyboards are not separate players. Three-human control and a second independent controller bridge are not available yet.

Can we already play online?

Remote play through Parsec is being prepared, but a real guest session has not been verified. We will label online demonstrations as experimental until the connection, controls and reconnect flow have been tested.

What do Patreon supporters receive?

The US$10 monthly membership includes development updates and early experimental versions of our own mod when available. The separate US$50 one-time purchase includes Supporter Journal #1, without a subscription or mod download. Neither option guarantees a release date or a finished feature. Patreon shows the current terms before payment.